Copyright 2019. gary brunetti. All rights reserved.
A proven track record of planning, setting up, generating, optimizing, maintaining and managing all aspects of art pipelines, including R & D and prototyping. I have been working in real-time entertainment, virtual and augmented reality, and other digital art industries for over 25 years. I have a passion for and get pleasure from technical problem solving, art creation, tool creation, team leadership, and software development.
Vive - Oculus - PSVR2 - iOS - Android - PC
Passionate, goal oriented, and self motivated.
Technical . Artistic . AR . VR . Realtime
First Contact Entertainment Mar 21 - present
---Technical Art Director
Technical Art Direction
Technical Animation
UE5 Development / Next Gen R&D
Character Customization Systems
Weapon Customization Systems
Material Systems
Optimization / Debugging
DCC and UE5 Editor Tools / Pipeline Development
Redpill VR Aug 19 - Mar 21
---Technical Art Director
Art Strategy / Technical Problem Solving
System Design
Pipeline Design
Tools Creation
Technical Animation
Asset Creation
Optimization / Debugging
Halon Entertainment Jun 19 - Jul 19
---Technical Art Director
UE4 VR Development
Coal Interactive May 19 - Jul 19
---Technical Director
UE4 AR FPS Development
White Elk Studios May 19 - Jul 19
---Technical Art Director
UE4 Lighting / Look and Shader Development
Optimization / Debugging
System Design / Blueprints
Blutilities (in editor Tools)
Twentieth Century Fox - Advanced Technology Group Mar 18 - Jul 19
---Technical Art Director
Pipeline / Cross Media (Film / VR / AR / Print)
Asset Construction - Reconstruction
Asset / Level Optimization
Lighting
The Virtual Reality Company Oct 16 - Feb 18
---Technical Art Director ( VR / AR Prototype Department)
Follow Me Dragon -AR (TAD)
Unannounced AR Prototype Demos
Raising A Rukus -VR
Unannounced VR Prototype Demos
The Third Floor Inc. July 15 - Oct 16
---Senior Technical Artist
The Martian VR Experience
Raising A Rukus -VR
Salty / Free Reign Mar 14 - Jul 15
---Art Director
Asteroids Outpost
Rise of the Badlands
BurstFire
Sony Santa Monica Studios Nov 12 - Feb 14
---Senior FX Artist
God Of War Ascension
God Of War Ascension DLC
Unannounced Project
Giant Sparrow Feb 12 - Aug 12
---Senior Technical Artist / FX Artist
The Unfinished Swan
nProgress Oct 10 - Apr 12
---Technical Artist / Senior Designer
ntro [Social App: Android, Iphone]
Wevr (formerly Wemo Media) Dec 10 - Feb 12
---Freelance Senior Technical Artist
The Blu
Mylard [ UE4 / iOS / Unity ] Nov 09 - present
---Art / Engineering / Design / Audio
ninjaFidness(UE4), Dino Toss, Aquarium (Unity) / Angry Giant, Collective Soul (UDK) / Psychic Kitty (iPhone)
Majesco Entertainment Feb 08 - May 09
---Technical Art Director / Art Director / FX Artist
Wonder World DS
Our House DS
Riot Games Oct. 06 - Feb 08
---Technical Art Director / Lead FX Artist
League of Legends
Nival Interactive Apr. 06 - Oct 06
---Art Director / Senior Technical Artist
Internal Prototyping, Outsource Art Management
Genuine Games Jun 04 - Feb 06
---Lead Artist / Technical Artist
50 Cent - BulletProof
Namco HomeTek Feb 03 - Jan 04
---Senior Artist / Technical Artist
Dead To Rights 2
Pandemic Studios / Sony Pictures ImageWorks Mar 02 - Feb 03
---Environmental Art Director / Technical Artist
Full Spectrum Warrior (Army Training Version)
YAYA Mar 00 - FEB 01
---Art Director
Downhill Skiing, Ford Rally, Ford Moon Racing
Activision Aug 95 - Jan 00
---UI / Texture Artist / Environmental Artist / Consultant / Freelance
Interstate '82
Interstate '76
HyperBlade
SpyCraft -The Great Game
Zork Nemisis
Apocalypse
Tony Hawk Pro Skater
Shawn Palmer Pro Snowboarder
Mat Hoffman's Pro BMX 2
Bachelors of Science in Graphic Design
Woodbury University 1995